The purpose of this project is to randomly generate a 2D fractal landscape and create a 3D projected image of the landscape. To implement this, we used the Diamond-Square Algorithm, which is commonly ...
Okay, so I know that in my last entry I was talking about using layers of quad-trees to make 3D terrain, but I ended up scrapping that idea and going back to a simple 3D grid. The grid is a bit ...
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