AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
Changes to the Android Open Source Project show that Vulkan 1.1 is coming. The new update doesn’t have many user-facing features, focusing on a few under-the-hood changes. Mobile silicon leaders Arm ...
After missing their goal of releasing the initial Vulkan API specifications by the end of 2015, the Khronos group has now completed the 1.0 release of the API. By now most of our readers are also ...
Doom, the very first one, was widely regarded to have pushed the boundaries of PC gaming and graphics of that era, with its 3D graphics, 3D maps, networked multiplayer, and mature rating. Ever since ...
Khronos Group, an open consortium of industry-leading companies dedicated to creating advanced interoperability standards, has announced the release of Vulkan 1.4, the latest version of its ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...