After a slow start, ray tracing continues to spread its wings. What started as a geeky Windows 10 feature now finds a home in the next-gen Xbox Series X and PlayStation 5 consoles as well, and on ...
The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
In brief: Vulkan has become a strong and popular contender to Microsoft's DirectX 12 graphics API. It's favored by developers (and even players, such as myself) for its superior performance (when well ...
NVIDIA has pushed out its new GeForce Game Ready 460.89 WHQL drivers -- which weigh in at over 600MB, by the way -- with support for the new Quake II RTX update that supports the new Vulkan Ray ...
Nvidia's latest GeForce Game Ready 460.89 WHQL driver comes carrying support for the new Vulkan Ray Tracing extensions, the Quake II RTX v1.4.0 update, and CUDA 11.2. No bug fixes are here this time.
“Although ray tracing will be first deployed on desktop systems, these Vulkan extensions have been designed to enable and encourage ray tracing to also be deployed on mobile,” the Khronos Group said ...
Quake II RTX was one of the early showcases for Nvidia's line of RTX graphics cards, showing off the ray-traced lighting and shadow effects the company's new hardware could handle. Now, thanks to ...
In the spring, Id Software and Bethesda announced that they would bring real-time ray tracing and NVIDIA DLSS 2.0 to the Vulkan-powered Doom Eternal. When we reviewed thsi latest Doom title, we found ...
In a nutshell: We all know it's the GPU that does the heavy lifting with ray tracing in games. With dedicated compute units primed for rendering those realistic rays of light, the idea of running ray ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results